| // Copyright 2023 Google LLC |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // https://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "riscv/riscv_misa.h" |
| |
| #include <cstdint> |
| |
| #include "googlemock/include/gmock/gmock.h" |
| |
| namespace { |
| |
| using ::mpact::sim::riscv::RiscVMIsa; |
| |
| // This tests that the Misa register can be set using the Set method, but not |
| // using the Write method. |
| |
| TEST(RiscVMisaTest, WriteTest) { |
| RiscVMIsa riscv_misa(0U, nullptr); |
| // Initial value is 0. |
| EXPECT_EQ(riscv_misa.GetUint32(), 0); |
| EXPECT_EQ(riscv_misa.AsUint32(), 0); |
| // 32 bit write shouldn't change anything. |
| riscv_misa.Write(0xdeadbeef); |
| EXPECT_EQ(riscv_misa.GetUint32(), 0); |
| EXPECT_EQ(riscv_misa.AsUint32(), 0); |
| // 64 bit write shouldn't change anything. |
| riscv_misa.Write(static_cast<uint64_t>(0xdeadbeef)); |
| EXPECT_EQ(riscv_misa.GetUint32(), 0); |
| EXPECT_EQ(riscv_misa.AsUint32(), 0); |
| // 32 bit Set should work. |
| riscv_misa.Set(0xdeadbeef); |
| EXPECT_EQ(riscv_misa.GetUint64(), 0xdeadbeef); |
| EXPECT_EQ(riscv_misa.AsUint32(), 0xdeadbeef & riscv_misa.read_mask()); |
| // Reset the value. |
| riscv_misa.Set(0U); |
| EXPECT_EQ(riscv_misa.GetUint32(), 0); |
| EXPECT_EQ(riscv_misa.AsUint32(), 0); |
| // 64 bit Set shouldn't change anything. |
| riscv_misa.Set(static_cast<uint64_t>(0xdeadbeefULL)); |
| EXPECT_EQ(riscv_misa.GetUint64(), 0xdeadbeef); |
| EXPECT_EQ(riscv_misa.AsUint32(), 0xdeadbeef & riscv_misa.read_mask()); |
| } |
| |
| } // namespace |