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// Copyright 2023 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef MPACT_SIM_GENERIC_COMPONENT_H_
#define MPACT_SIM_GENERIC_COMPONENT_H_
#include <functional>
#include <string>
#include <vector>
#include "absl/container/btree_map.h"
#include "absl/status/status.h"
#include "absl/strings/string_view.h"
#include "mpact/sim/generic/config.h"
#include "mpact/sim/generic/counters_base.h"
#include "mpact/sim/proto/component_data.pb.h"
namespace mpact {
namespace sim {
namespace generic {
// A Component represents an abstraction of a hierarchical block of the
// simulated architecture. It may, but is not required to correspond to a block
// in the actual hardware design. By itself it has no real functionality in the
// simulation, but acts as a named entity that can have configurations and/or
// counter instrumentation instances associated with it, as well as zero or more
// Component instances as children. In general, it is expected that there is
// only one root instance of a Component.
class Component {
public:
// Using btree_map to ensure proto exports are done in name order.
using ComponentMap = absl::btree_map<std::string, Component*>;
using CounterMap = absl::btree_map<std::string, CounterBaseInterface*>;
using ConfigMap = absl::btree_map<std::string, ConfigBase*>;
// Type alias for import done callback function.
using CallbackFunction = std::function<void()>;
// Create a Component with no parent.
explicit Component(std::string name);
// Create a Component under the given parent. Adds the component to the
// parent's child components.
Component(std::string name, Component* parent);
Component() = delete;
Component(const Component&) = delete;
Component operator=(const Component&) = delete;
virtual ~Component() = default;
// Methods to add and access child components, counters and config entries.
absl::Status AddChildComponent(Component& child);
absl::Status AddCounter(CounterBaseInterface* counter);
absl::Status AddConfig(ConfigBase* config);
Component* GetChildComponent(absl::string_view name) const;
absl::Status RemoveChildComponent(absl::string_view name);
CounterBaseInterface* GetCounter(absl::string_view name) const;
ConfigBase* GetConfig(absl::string_view name) const;
// Imports the ComponentData proto into the current Component, registered
// child component instances, and registered ConfigBase instances. No values
// are imported into counters. This method may be overridden.
virtual absl::Status Import(
const mpact::sim::proto::ComponentData& component_data);
// This method is called when all imports are done. Can be overridden.
virtual void ImportDone() const;
// Register a callback function to be called when import is done.
template <typename F>
void AddImportDoneCallback(const F& callback) {
callback_vec_.push_back(callback);
}
// Exports the data from the current Component instance, its' registered child
// components, registered ConfigBase instances, and registered CounterBase
// instances.
absl::Status Export(proto::ComponentData* component_data);
// Accessors.
const std::string& component_name() const { return component_name_; }
Component* parent() const { return parent_; }
// Map accessors.
const ComponentMap& child_map() const { return child_map_; }
const CounterMap& counter_map() const { return counter_map_; }
const ConfigMap& config_map() const { return config_map_; }
protected:
// The Import method is divided into import self and import children. Each
// can be individually overridden.
virtual absl::Status ImportSelf(
const mpact::sim::proto::ComponentData& component_data);
virtual absl::Status ImportChildren(
const mpact::sim::proto::ComponentData& component_data);
private:
// Private accessor.
void SetParent(Component* parent) { parent_ = parent; }
std::string component_name_;
Component* parent_ = nullptr;
// None of the objects pointed to by these maps are owned by this object.
ComponentMap child_map_;
CounterMap counter_map_;
ConfigMap config_map_;
std::vector<CallbackFunction> callback_vec_;
};
} // namespace generic
} // namespace sim
} // namespace mpact
#endif // MPACT_SIM_GENERIC_COMPONENT_H_